This is a high school animation lesson that teaches students how to create a cut paper animation using the iPad and iStopmotion app. This project can be done by single students or works great as a team project.
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THE PLAN
5 sessions; 90 minutes per session
1. SWBAT create cut paper shapes
2. SWBAT to animate these cut paper shapes.
3. SWBAT to create a storyboard.
4. SWBAT to use iStopmotion App
1. PVC iPad Stand
2. iPad
3. iStopmotion by Boinx
4. scissors
5. paper
6. pencil/eraser
7. tape, fun tack
8. storyboard sheet
9. markers/color pencils
1. Teacher introduces the challenge of making a cut paper animation that uses the schools logo and retro video games. (10 min)
2. Students work in teams or by themselves. We work on their animation workflow sheet to see who will work on what part of the animation process. (15 min)
3. Students work on the storyboard. (30 min)
4. Students then work on creating character designs of the retro video game characters they picked. (45 min)
5. Students cut out their characters and create backgrounds from construction paper. (1 hr)
6. Teacher provides demo and videos for review on how to make their animation using the iStopmotion app/iPad stand. (15 min)
7.Next several class sessions are based on animating their cut paper projects. (several 90 classes)
Students will be assessed on the attached rubric.
Students are graded on the finished project and their presentation of their work to the class.
I really had to stress to the students that the characters had to be cut into separate pieces for their arms and legs to move them about. We also used fun tack behind the cut pieces to keep them in place.
PVC cutters are cheap as well about $5. It cost me less then $5 dollars to make a stand. They work great for stop motion.
THE STANDARDS
Visual Arts Standard 2: Using knowledge of structures and functions
[9-12 Advanced] Students demonstrate the ability to compare two or more perspectives about the use of organizational principles and functions in artwork and to defend personal evaluations of these perspectives
[9-12 Proficient] Students demonstrate the ability to form and defend judgments about the characteristics and structures to accomplish commercial, personal, communal, or other purposes of art
[9-12 Proficient] Students create artworks that use organizational principles and functions to solve specific visual arts problems
[9-12 Proficient] Students evaluate the effectiveness of artworks in terms of organizational structures and functions
[9-12 Advanced] Students create multiple solutions to specific visual arts problems that demonstrate competence in producing effective relationships between structural choices and artistic functions
Visual Arts Standard 5: Reflecting upon and assessing the characteristics and merits of their work and the work of others
[9-12 Proficient] Students reflect analytically on various interpretations as a means for understanding and evaluating works of visual art
Visual Arts Standard 6: Making connections between visual arts and other disciplines
[9-12 Proficient] Students compare the materials, technologies, media, and processes of the visual arts with those of other arts disciplines as they are used in creation and types of analysis
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